//
//  AAWGameCoreView.h
//  AAWGameCore
//
//  Created by David Wagner on 29/06/2009.
//  Copyright Zygote Commando 2009. All rights reserved.
//
#import <UIKit/UIKit.h>
#import <OpenGLES/EAGL.h>
#import <OpenGLES/ES1/gl.h>
#import <OpenGLES/ES1/glext.h>
#import "AAWGame.h"

/*
This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
The view content is basically an EAGL surface you render your OpenGL scene into.
Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
*/
@interface AAWGameCoreView : UIView {
    
@private
    /* The pixel dimensions of the backbuffer */
    GLint backingWidth;
    GLint backingHeight;
    
    EAGLContext *context;
    
    /* OpenGL names for the renderbuffer and framebuffers used to render to this view */
    GLuint viewRenderbuffer, viewFramebuffer;
    
    /* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
    GLuint depthRenderbuffer;
    
    NSTimer *animationTimer;
	
	AAWGame* game;
}

@property (readonly) AAWGame* game;

- (void)startAnimation;
- (void)stopAnimation;

- (void)drawStart;
- (void)drawEnd;

@end
